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Post by Lady Narwhal on Aug 7, 2013 1:14:07 GMT
What the title says yo. Raster failed the dungeon, woke up in his bed, and carried on his merry way with his house, but could only break blocks he placed. The bug is currently fixable via whooping dat dungeon's butt, but some of the newer bros might not be able to do that.
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Post by DanRx on Aug 7, 2013 6:04:19 GMT
I don't understand horse.
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Post by Rcon on Aug 7, 2013 8:23:59 GMT
What the title says yo. Raster failed the dungeon, woke up in his bed, and carried on his merry way with his house, but could only break blocks he placed. The bug is currently fixable via whooping dat dungeon's butt, but some of the newer bros might not be able to do that. r u high bro
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Post by DanRx on Aug 7, 2013 16:05:37 GMT
What the title says yo. Raster failed the dungeon, woke up in his bed, and carried on his merry way with his house, but could only break blocks he placed. The bug is currently fixable via whooping dat dungeon's butt, but some of the newer bros might not be able to do that. r u high bro Hi, don't mind me, my name is LadyNarwhal and i'm a super high bro.
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Post by msunc on Aug 9, 2013 5:37:30 GMT
solution
when you're stuck type /leavedungeon
your welcome
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Post by RGCV on Aug 25, 2013 8:29:16 GMT
I'm gonna be that guy... *you're
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Post by Rcon on Aug 27, 2013 8:25:00 GMT
This is the only problem I have with dungeons. There's two fixes I know of:
1 - Put command block stations in every village that will change player's gamemodes back. This is easier to do but won't work for everyone because not everyone lives in a village. 2 - Try program a function to setGameMode(Player, 0); This'll be trickier and I'm not sure how compatible or how it will even function (pardon the pun).
I'll probably try code it at the moment but I'm a little busy.
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